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Minecraft Bedrock · co-op

TOWER DEFENSE

Six portals. Six beacons. One shared battlefield. Build element towers, fight in the lanes yourself and hold the line together for 100 waves.

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100Waves
55Towers
27Mob types
1–6Players
10Secret items
Staged in-game on the live server and filmed on a handheld, October 2026.
What's inside

Built for game night

🏰

Your lane, your beacon

Every player gets their own portal, zig-zag lane and beacon in their colour. All lanes merge into a shared trunk where everyone's towers fight everyone's mobs.

🔥

55 element towers

Mix Air, Fire, Water, Earth and Spirit, up to three per tower. Six mixes unlock a special attack: meteors, avalanches, krakens, thunderbirds.

⚔️

Fight in the lanes

Mobs never hurt you, so jump in with your sword or bow. Land the killing blow yourself for double gold.

NEW
✦

Secret items

Every game, 10 glowing treasures appear somewhere they shouldn't be. Frost blades, thunder tridents, a horn that freezes the horde. First to grab one keeps it. Where are they? Go look.

NEW
★

Empower

Maxed out a tower? Empower it up to five times, +20% damage each. Late-game gold always has somewhere to go.

NEW
📺

Watch on TV

Join as a spectator and the camera cycles calm, still shots of the battle, sized to how many are playing. Made for the family couch.

NEW
⏩

Game speed 1× to 3×

Towers holding? Speed the whole game up from the menu, for everyone, any time.

💀

Bosses

Mini-bosses every 5 waves, bosses every 10: the Warden, the Wither, ghasts, a creaking you must not look at. Wave 100 brings two of each.

How to play

No typing, one wand

Lobby: pick a difficulty
Build (45 s)
⚔ Wave
Bonus + interest
Build (25 s) … wave 100

The game

  • In the lobby, select the Builder's Wand (hotbar slot 1), press Use and pick START GAME. Choose Easy, Normal or Hard there.
  • Mobs come out of your portal, walk your lane, cross the shared trunk and head for your beacon.
  • Every mob that gets through costs lives: 1 for a zombie, up to 10 for a boss. If your beacon falls, your portal keeps sending mobs to your friends' beacons, and you can still build and fight to help them.
  • The team wins by surviving 100 waves with at least one beacon standing.
  • More players means more mobs: every lane gets the whole wave. Each mob gets a little weaker per extra player to keep it fair.

Controls

  • Stand on a stone pad and press Use with the wand to build. Use it on your tower to add elements, ★ Empower it, switch targeting or sell it (70% back).
  • You can upgrade a friend's tower too. Teamwork!
  • Use the wand away from a pad for the menu: READY!, game speed, Bank, Hero shop, scores, guides and Watch on TV.
  • When everyone is ready the wave starts right away, and everyone gets 1 gold for every second left.
  • Watching on TV? Hold sneak for 2 seconds to jump back in.
Accept the resource pack download when you join, or the mobs won't show up. 1 to 6 players get their own lane; more can join as helpers.
The battlefield

Six lanes, perfectly fair

Map: six portals at the top, six coloured zig-zag lanes merging into a shared trunk, splitting again to six beacons at the bottom
Portals Own lanes & beacons Shared trunk Build pads (309) Flier route

Every lane is exactly 370 blocks long with the same 23 build spots. Lanes nobody plays are closed. Grey pads on the shared trunk see everyone's mobs. Fliers ignore the lanes and fly straight for your beacon.

Arsenal

Mix the elements

Build with one element, then add more (even the same one) up to three. Every mix is its own tower. Every shot is a projectile you can see flying.

Air

Fast, long range, hits fliers; 2+ pushes mobs back.

Fire

Burns; 2+ splashes.

Water

Slows; 3 freezes.

Earth

Heavy hits through armor, can stun; ground only.

Spirit

Hits extra targets, breaks shields, extra boss damage.

1 element 60g · 2 elements 144g · 3 elements 270g · ★ Empower 300 → 900g (5 levels, +20% damage each)

✦ Six special towers

Thunderbird ✦

💨💨🔥
Fire Wind · every 8s

A flaming gust sweeps back down the lane: pushes every mob back and sets it on fire.

Kraken ✦

🔥💧💧
Scalding Grab · every 10s

A boiling tentacle drags the leading mob 12 blocks back, freezes and scalds it.

Meteor ✦

💨🔥🪨
Meteor Strike · every 12s

A flaming boulder lands on the biggest group: heavy hit through armor, stun, burning crater.

Yeti ✦

💨💧🪨
Avalanche · every 10s

A giant snowball rolls back up the lane, hitting, slowing and pushing back everything.

Siren ✦

🔥💧✨
Spirit Steam · every 8s

A ghostly orb bounces through 6 mobs: burns, slows, breaks shields.

Gargoyle ✦

💨🪨✨
Stone Gaze · every 6s

Turns one mob to stone for 3s (bosses 1.5s), fliers too.

All 55 towers
1 element · 60g
Gust💨
Ember🔥
Splash💧
Pebble🪨
Wisp✨
2 elements · 144g
Gale💨 💨
Bonfire🔥 🔥
Torrent💧 💧
Boulder🪨 🪨
Soul✨ ✨
Spark💨 🔥
Frost💨 💧
Dust💨 🪨
Whisper💨 ✨
Steam🔥 💧
Lava🔥 🪨
Lantern🔥 ✨
Mud💧 🪨
Spring💧 ✨
Rune🪨 ✨
3 elements · 270g
Tempest💨 💨 💨
Phoenix🔥 🔥 🔥
Leviathan💧 💧 💧
Titan🪨 🪨 🪨
Seraph✨ ✨ ✨
Thunderbird ✦💨 💨 🔥
Wyvern💨 💨 💧
Djinn💨 💨 🪨
Wraith💨 💨 ✨
Drake💨 🔥 🔥
Wyrm🔥 🔥 💧
Behemoth🔥 🔥 🪨
Hellhound🔥 🔥 ✨
Serpent💨 💧 💧
Kraken ✦🔥 💧 💧
Hydra💧 💧 🪨
Narwhal💧 💧 ✨
Wurm💨 🪨 🪨
Golem🔥 🪨 🪨
Treant💧 🪨 🪨
Colossus🪨 🪨 ✨
Banshee💨 ✨ ✨
Specter🔥 ✨ ✨
Oracle💧 ✨ ✨
Guardian🪨 ✨ ✨
Thunderhead💨 🔥 💧
Meteor ✦💨 🔥 🪨
Firefly💨 🔥 ✨
Yeti ✦💨 💧 🪨
Aurora💨 💧 ✨
Gargoyle ✦💨 🪨 ✨
Tortoise🔥 💧 🪨
Siren ✦🔥 💧 ✨
Ifrit🔥 🪨 ✨
Dryad💧 🪨 ✨
Economy

Gold, interest & the Bank

  • Everyone has their own gold: 120 to start (Easy 160, Hard 100).
  • When your tower (or you) kills a mob, you get its bounty.
  • Clearing a wave pays everyone 20 + 2 × the wave number (max 100).
  • Interest: after every wave you earn interest on the gold you're holding. Save, or spend?
  • In bigger teams the late-game gold is shared out so the map fills up around wave 90, and ★ Empower takes it from there.
Bank add-onCostInterestMax / wave
Level 0-5%25g
Level 1100g8%40g
Level 2250g11%70g
Level 3500g15%110g

Hero shop: iron sword 40g, diamond 150g, netherite 400g, bow 60g (64 arrows every wave). Your hits grow stronger every wave.

Bestiary

Know your enemy

Fodder
ZombiePlain and steady.
Baby ZombieVery fast, low HP.
SilverfishHuge swarms. Fire splash!
SkeletonShoots towers: they stop for a second.
Specialists
SpiderClimbs over corners: a shorter path.
HuskTough and slow, costs 2 lives.
StrayWater can't slow it. Shoots towers too.
ParchedIts arrows knock towers out for longer.
SlimeSplits into smaller slimes, twice.
CreeperLights its fuse next to a tower. Kill it fast or nearby towers get stunned.
WitchHeals mobs around her. Kill her first.
Elites
VindicatorArmor: half damage unless the tower has Earth.
Blaze flies · fire can't hurt it.
EndermanTeleports ahead when hit.
BreezeAir shots and arrows bounce off, unless the tower has Spirit.
Phantom flies · very fast.
BoggedPoison arrows stop towers for 2s.
EvokerSummons flying vexes.
Piglin BruteSpeeds up when hurt.
Camel HuskCarries a husk and a parched, who jump off when it dies.
Mini-bosses (more of them from wave 45 and 85)
Ravager (waves 5, 45, 85) · roars: towers near it stop for a bit.
Ghast flies (waves 35, 75) · fireballs knock out towers.
Creaking (waves 15, 55, 95) · can't be hurt while anyone looks at it. Look away!
Elder Guardian (waves 25, 65) · towers near it fire half as fast.
Bosses (2 at once from wave 50, 3 from 90; wave 100: 2 Wardens + 2 Withers)
Warden (waves 10, 30, 50 … 90, 100) · darkness pulse blinds towers and players.
Wither flies (waves 20, 40 … 80, 100) · skulls knock out towers. At half HP it lands and arrows stop working.

Armored mobs (wave 8+) and Champions (wave 16+) are bigger, tougher and pay more gold.