Built for game night
Your lane, your beacon
Every player gets their own portal, zig-zag lane and beacon in their colour. All lanes merge into a shared trunk where everyone's towers fight everyone's mobs.
55 element towers
Mix Air, Fire, Water, Earth and Spirit, up to three per tower. Six mixes unlock a special attack: meteors, avalanches, krakens, thunderbirds.
Fight in the lanes
Mobs never hurt you, so jump in with your sword or bow. Land the killing blow yourself for double gold.
Secret items
Every game, 10 glowing treasures appear somewhere they shouldn't be. Frost blades, thunder tridents, a horn that freezes the horde. First to grab one keeps it. Where are they? Go look.
Empower
Maxed out a tower? Empower it up to five times, +20% damage each. Late-game gold always has somewhere to go.
Watch on TV
Join as a spectator and the camera cycles calm, still shots of the battle, sized to how many are playing. Made for the family couch.
Game speed 1× to 3×
Towers holding? Speed the whole game up from the menu, for everyone, any time.
Bosses
Mini-bosses every 5 waves, bosses every 10: the Warden, the Wither, ghasts, a creaking you must not look at. Wave 100 brings two of each.
No typing, one wand
The game
- In the lobby, select the Builder's Wand (hotbar slot 1), press Use and pick START GAME. Choose Easy, Normal or Hard there.
- Mobs come out of your portal, walk your lane, cross the shared trunk and head for your beacon.
- Every mob that gets through costs lives: 1 for a zombie, up to 10 for a boss. If your beacon falls, your portal keeps sending mobs to your friends' beacons, and you can still build and fight to help them.
- The team wins by surviving 100 waves with at least one beacon standing.
- More players means more mobs: every lane gets the whole wave. Each mob gets a little weaker per extra player to keep it fair.
Controls
- Stand on a stone pad and press Use with the wand to build. Use it on your tower to add elements, ★ Empower it, switch targeting or sell it (70% back).
- You can upgrade a friend's tower too. Teamwork!
- Use the wand away from a pad for the menu: READY!, game speed, Bank, Hero shop, scores, guides and Watch on TV.
- When everyone is ready the wave starts right away, and everyone gets 1 gold for every second left.
- Watching on TV? Hold sneak for 2 seconds to jump back in.
Six lanes, perfectly fair
Every lane is exactly 370 blocks long with the same 23 build spots. Lanes nobody plays are closed. Grey pads on the shared trunk see everyone's mobs. Fliers ignore the lanes and fly straight for your beacon.
Mix the elements
Build with one element, then add more (even the same one) up to three. Every mix is its own tower. Every shot is a projectile you can see flying.

Air
Fast, long range, hits fliers; 2+ pushes mobs back.

Fire
Burns; 2+ splashes.

Water
Slows; 3 freezes.

Earth
Heavy hits through armor, can stun; ground only.

Spirit
Hits extra targets, breaks shields, extra boss damage.
1 element 60g · 2 elements 144g · 3 elements 270g · ★ Empower 300 → 900g (5 levels, +20% damage each)
✦ Six special towers

Thunderbird ✦
💨💨🔥A flaming gust sweeps back down the lane: pushes every mob back and sets it on fire.

Kraken ✦
🔥💧💧A boiling tentacle drags the leading mob 12 blocks back, freezes and scalds it.

Meteor ✦
💨🔥🪨A flaming boulder lands on the biggest group: heavy hit through armor, stun, burning crater.

Yeti ✦
💨💧🪨A giant snowball rolls back up the lane, hitting, slowing and pushing back everything.

Siren ✦
🔥💧✨A ghostly orb bounces through 6 mobs: burns, slows, breaks shields.

Gargoyle ✦
💨🪨✨Turns one mob to stone for 3s (bosses 1.5s), fliers too.
All 55 towers
Gold, interest & the Bank
- Everyone has their own gold: 120 to start (Easy 160, Hard 100).
- When your tower (or you) kills a mob, you get its bounty.
- Clearing a wave pays everyone 20 + 2 × the wave number (max 100).
- Interest: after every wave you earn interest on the gold you're holding. Save, or spend?
- In bigger teams the late-game gold is shared out so the map fills up around wave 90, and ★ Empower takes it from there.
| Bank add-on | Cost | Interest | Max / wave |
|---|---|---|---|
| Level 0 | - | 5% | 25g |
| Level 1 | 100g | 8% | 40g |
| Level 2 | 250g | 11% | 70g |
| Level 3 | 500g | 15% | 110g |
Hero shop: iron sword 40g, diamond 150g, netherite 400g, bow 60g (64 arrows every wave). Your hits grow stronger every wave.
Know your enemy
Armored mobs (wave 8+) and Champions (wave 16+) are bigger, tougher and pay more gold.